Soap Delirium
Gameplay Note
For the best experience, I highly suggest you play the downloadable version. If you experience any audio or framerate issues with the web-build the desktop version fixes that.
There should be no stuttering in the song!
Controls
WASD or arrow keys. That's it:)
The longer the bubble stays untouched, the more points you get when it pops!
How the Sausage was made
I am the sole contributor. Made in 96 hours with Godot 4.2 for Interstellar Game Jam 6. The theme was Isolation. My inspiration from the theme was the soap-bubble. A growing bubble to keep isolated.
Everything was made by me except the music track and audio samples I used. What I did do for audio is dynamic mixing and post-processing (reverb, delay, sidechaining, etc.) at run-time based on the game-state. Notice how the music makes way for other sound effects during gameplay or becomes muted on the game-over screen. While on the game-over screen you should also try moving your mouse around quickly!
The typeface, bloom post-processing shader and camera-shake scripts were also created by me, albeit before the jam. The bloom shader is most noticable on the game-over screen. See the neon green glow around the retry button when hovered? This whole game-over screen is more and more turning out to be an accidental tech demo... So that's also where the iridescence shader is the most prominent (first thing I made for the jam, never really got the soap bubble look down)!
Thanks to the fine folks over at Shiddy Game Club for playtesting. You know who you are <3
Download
Development log
- Beta build upJul 08, 2024
- V1.1Jun 10, 2024
Comments
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Wow, I can grow bubbles with my mouse now and the lost screen is cooler now too. Really love the development you have done post jam. Your game deserved being the first.
the visuals and shaders are stunning 0_0, cool vibe too, I love how polished it is.
Wow, thank you for the kind words!:)
So very well polished! I love the music and the crispness of the audio.
can you make a macos version? godot 4 doesnt work on web on macos at all (i think your using godot 4)
I’ll have a look at that tomorrow. I tried right now but encountered some issues.
From the Godot documentation a potential workaround is to use a different browser than Safari, let me know if that works:)