E.L. Corp. EV-ATE
A downloadable mode of transportation for Windows and Linux
Using silly planes to travel for fourteen hours across the ocean back on Earth? Months in a spaceship to Centurion II B? Forget that old technology—because we at Eldritch Locomotion Corp. have developed travel so quick you'd be hard-pressed not to call it instant! Using a few tricks from the afterlife and some simple principles about wormholes, we’ve retrofitted our innovation into everyday devices you know and love, you won’t even notice a thing! Whether you're traveling to the next town over by going down a flight of stairs, or a few lightyears through a doorway. Well, nothing notable except you've arrived as easy as that!
*This Game Contains Flashing Lights and Sounds*
CONTROLS: Just the mouse!
JAM DETAILS:
Made for interstellar game jam 7 by yours truly, me, myself. I started work around halfway through the jam (72 hours or so left), so I'm pretty pleased with how much I got done despite being in a bit of a crunch! Due to the time limit I obviously used a lot of external assets and made only a few myself.
Thus...
...Attribution credits!
3D:
Old soviet elevator by Shedmon (CC BY 4.0)
Textures:
Various from 3dassets.one with appropriate license!
Sounds:
Russian Elevators by namikiri (CC BY 4.0)
elevator_doors_open_close by magedu (CC BY 4.0)
Whisper Evil Little Nothings to Me by SoundBiterSFX (CC0)
Metal Ripple - Gearlike by exuberate (CC0)
Footstep sounds by SoundJay (Terms of use)
Horse-fly on the window by YleArkisto (CC0)
Various old recordings by Library of Congress (Public Domain recordings)
Portal shader is based on:
"Help/spoilers in case you are confused after playing for you first time" or "no, actually, you're not supposed to keep the door open for... THAT long":
Ghosts board the elevator periodically. The number on the wall indicates the weight of the elevator, ghosts increase it. When a ghost is making a noise you may see the floor button flash for the floor they want to go to. You will hear an audio-cue (a ghostly sigh) and see the weight drop when a ghost leaves the elevator out the (open) door. You have to give them some time to leave, just not too much.
note: If the game closes, that's by design. If I had two more hours there would have been a game-over screen, please imagine instead a black screen and me telling you "thank you for choosing Eldritch Locomotion".
Status | Released |
Platforms | Windows, Linux |
Author | SQLPY |
Genre | Survival |
Tags | 3D, Horror, interstellar-game-jam-7, Management, Point & Click |
Download
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Comments
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This was SUCH a fun experience, I would genuinely play a full side-story based experience of this game! Great voice acting and clever shaders, overall a great jam submission!
There must be some reason behind uploading a godot logo
Marketing! (it was very much a placeholder)